Pokemon Champions Meta Trends

Meta

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Ranked usage

Rank winners and losers

Top 10

Rank winners

Rank losers

Usage shifts

Biggest percentage changes

Rising

Falling

Type matchups

Type changes

Top 30

Best offensive types

Best defensive types

Type occurrences

How the type scores are worked out

Both lists always use the same measure as each other — the toggle picks which one. The two measures ask genuinely different questions, so a type can do well on one and badly on the other.

A meta of three, to follow along with

Everything below is worked out on this imaginary Top 3, so you can check every sum yourself.

  • Rillaboom (Grass) — Wood Hammer (Grass, 120), High Horsepower (Ground, 95)
  • Kingambit (Dark/Steel) — Iron Head (Steel, 80), Sucker Punch (Dark, 70)
  • Milotic (Water) — Surf (Water, 90), Ice Beam (Ice, 90)

Average multiplier

Just the type chart. No move power, no damage — only how well types match up.

Attacking

Pick a type, look up what it gets against each Pokemon in the list, and average those numbers. Their moves are not involved at all; only what they are.

Fighting into Rillaboom (Grass)        1×
Fighting into Kingambit (Dark/Steel)   2× and 2× again  =  4×
Fighting into Milotic (Water)          1×

(1 + 4 + 1) ÷ 3  =  2.00×

A Pokemon with two types multiplies both halves — that is where Kingambit’s 4× comes from. Every Pokemon counts once, however popular it is. Higher is better, best first.

Defending

Turn it around: what do the list’s own attacking moves get against that type? Average inside each Pokemon first, then across them, so a Pokemon carrying two moves of one type does not get two votes.

Rillaboom  Wood Hammer 0.5×, High Horsepower 0.5×   →  0.5
Kingambit  Iron Head 1×, Sucker Punch 1×           →  1.0
Milotic    Surf 1×, Ice Beam 1×                    →  1.0

(0.5 + 1.0 + 1.0) ÷ 3  =  0.83×

This one asks about a pure type: “Bug 0.83×” is about an imaginary pure–Bug Pokemon, not about the Bug–types in the list. Taking less is better, so the defending list puts the smallest number first.

Damage pressure

This one counts real moves. Each attacking move is scored by its power, its same–type bonus and the type chart: 40 × (power ÷ 80) × same–type bonus × multiplier, and no single move may score more than 100. For a feel for the scale: an 80–power move with no same–type bonus, hitting for normal damage, is exactly 40 points.

Attacking

Only the moves of that type the list actually carries. Here just Rillaboom brings a Grass move: Wood Hammer, 120 power, with the same–type bonus, which is 40 × (120 ÷ 80) × 1.5 = 90 points before the chart.

onto Rillaboom (Grass)        90 × 0.5×  =  45
onto Kingambit (Dark/Steel)   90 × 0.5×  =  45
onto Milotic (Water)          90 × 2×    =  180, held at 100

(45 + 45 + 100) ÷ 3  =  63.3%

In this same meta Fighting scores 0.0% here, while it wins the attacking list above at 2.00×. Nobody brings a Fighting move, so it puts no damage on anyone. That is a real answer, not missing data, and it is the clearest sign that the two measures are not two views of one number.

Defending

Score every attacking move in the list against that one type, then take each Pokemon’s best two and average them — and average those across the list.

Rillaboom  Wood Hammer 100 (held), High Horsepower 47.5
           best two  →  73.75
Kingambit  Sucker Punch 52.5, Iron Head 30
           best two  →  41.25
Milotic    Surf 33.75, Ice Beam 22.5
           best two  →  28.125

(73.75 + 41.25 + 28.125) ÷ 3  =  47.7%

The best two are picked again for every type, because the chart changes which moves hurt. Taking less is better, so this list also puts the smallest number first.

Worth knowing either way

  • Only attacking moves count. Protect, Fake Out, Tailwind and the rest are left out, so a Pokemon contributes whichever of its most used moves do damage — sometimes only one, occasionally none.
  • The moves are the day’s most used ones, counted equally. They are not one recorded set, so two moves that were never carried together can both count.
  • A move with no fixed power is counted as 70, and every power is kept between 20 and 180.
  • If a Pokemon’s most used item is its own Mega stone, it is read as the Mega — its typing, its name and its moves.
  • Only types are involved. Abilities that change matchups do not appear in any of these numbers.
  • A dash in place of a change means that earlier day could not be scored at all, which is not the same as a 0.